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Deleted 9 days ago
Deleted 9 days ago
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I think it would be more fun if there were actual different monster types, not just things with more meat on their necks having higher health.  We have the regular bipedal things (zombies?) and the quadrupeds, but it'd be more interesting i think if there were more drastically different creatures each with their own distinct ability and disability.  By all means, this is a great game and I love playing it, but sometimes it gets a little repetitive with almost every enemy being a regular looking guy with some weird tendrils on his neck stub.

Also, do you have any of the models for the characters and enemies available anywhere where I could get them?  And if not, could you do that?

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man it goes deeper... the dev is a cool guy but he actually gave up on this game, he said himself that game is dead on his dc server, and maximum he will do only minor bug fixes... rlly sad that such game dies without getting any popularity. 

i had cool ideas about improving the game, i told the dev that he should give me several days and i would make some kind of word document or youtube video about improving the game. these ideas are done somewhere at 95% but i was supposed to release this "project" a month ago, then the reality hit me and i realised that i had too much of other things to do sadly (school and university stuff)

even tough i had ideas of these improvements, the dev told me that theres no guarantee that he would ever include some of the ideas, hes just turned off at this point, he doesnt sees the future for this gameee...

i know what this game actually needs, its - replaybility, perfect example of replayble game is dead rails on roblox, im making this example cuz its the least serious game which actually works in the way i need for this example. you want to play dead rails w friends, even tough you may know what is at the end, but theres always a kind of adventure or "gambling" type shi when playing a match there, and thats the kind of fire which this game misses.

its hard to think of a way to add some kind of these replaybility entertainment, my ideas are about making the game a little bit hard in some way, and whats more important, adding some kind of shop to make the points valuable in the first place. like imagine if you had to buy stuff at the start of every match, you had to balance ur points and loot, like get this cool gun for a very big amount of money, but then u cant buy urself useful meds or whatever. yeah i know it sounds strange and unbalanced, but actual ideas that i have wrote down in my note xdd really makes sence.

i hope ill find some time later to finish my "project" "copycats phenomenon - reborn" but even if so, im pretty sure (90%) that the dev will not do anything even if i show him cool stuff that could be added to the game.

srry about shitass grammar, im poor at english as well as its 4AM and im hella sleepy xddd

I do think a pregame shop would be kinda weird for a game like this, especially considering theres different classes with unique loadouts.  I think what would be better is an upgrade system.  You still have the same tools, but you can use those points to maybe buy more morphine and medkits and stuff, or upgrade ammo capacity, morphine effectiveness, gun damage, armor and armor durability/damage reduction, flashlight strength, etc.  I do like the class system because it feels like you're choosing to be a part of a special forces team, and I think that would be lost if you were given too much freedom to give yourself whatever you want assuming you had the money for it.  

I was also considering doing something liek that, remaking copycats phenomenon for funsies but i have atrocious work ethic and know I'll never finish it.  If i do, it'd be a passion project.

Also what's his dc?

reludmfa

(1 edit) (-1)

Does anyone know if v1.2.2 works with multiplayer? (I’d test it bu I don’t have anyone to play this with)

Deleted 38 days ago
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